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The game gleefully trades in minimalism and catharsis, qualities which won’t appeal to all gamers in equal measures. The game employs a free-form, experimental structure, from the very fluidity of the spermy snake’s movement (imagine Snake but without the dodgems-esque rigidity) right down to the level design which encourages self-governed exploration and trial and error. Instead, you spawn in an abstract level hub and travel through portals into mystical environments, interacting with background scenery, oddball characters and various little mechanisms and contraptions as you go with no overruling objective in mind. Ostensibly an arty-farty indie offering with plinky-plonky music, the designers at Honeyslug have nevertheless managed to distinguish their game by keeping their noses out of the player’s business no context is given in the opening, no instructions are plastered over the screen to tell you what to do and there are no voice-overs to guide you through the experience. Hohokum is a 2D exploration game which puts you in control of a psychedelic sperm that harbours visions of cosmic worlds and alien monkey playmates, allowing you to meander playfully through a timeless and effulgent dimension presided over by nothing.
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